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MERIDIAN AUTHORITY // EXTERNAL NETWORK
BLACK SITE: ANOMALOUS ACTIVITY
2006 // SIGNAL ACQUIRED
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> SOMETHING IS WRONG WITH THE WORLD
> A ferry returns with twice as many passengers. A forest develops an ecosystem that should not exist. Someone sells a humming stone from the trunk of a car.
> The public hears about accidents, contamination, missing persons, and closed roads. Meridian Authority knows better.
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> CHOOSE WHERE YOU STAND
> Work at HQ-01 as Security, Containment, Detention, Engineering, Research, or Medical. Enter the Prison Center as a Disposable. Play an approved Anomaly.
> Or live beyond Meridian. Protect impossible ecosystems as a Conservancy Ranger, Scientist, or Steward. Enter the anomalous underground as a finder, smuggler, broker, courier, specialist, or something harder to classify.
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> LIVE IN THE SETTING
> RP does not begin and end with missions. Work a shift. Check your mail. Run a test. Guard a cell. Repair something that should not have broken. Make friends, enemies, mistakes, and secrets.
> Explore HQ-01, Preserves, camps, markets, cities, wilderness, and External Sites across the world.
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> WHEN SOMETHING HAPPENS
> Investigate strange reports in smaller field scenes or deploy on Storyteller-led Incursions. Recover people. Contain phenomena. Follow bad intelligence. Decide when to push forward and when to leave.
> What happens in RP can become part of the setting.
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> THE SERVER
> Literate, character-driven supernatural science fiction set in 2006. Casual social RP, institutional horror, field investigation, long-form stories, player-created scenes, and persistent consequences.
> Inspired by SCP, Control, Alan Wake, S.T.A.L.K.E.R., Half-Life, and Black Mesa. No prior lore knowledge required.
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SIGNAL ACCEPTED
“Three lights beneath the water. Blue. Orange. Green.”